Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4489d 16h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4489d 16h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4495d 10h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4495d 21h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4496d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4496d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4496d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4496d 20h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4496d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4496d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4498d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4515d 22h |
spiker |
/highres/ |
281 |
|
294 |
4516d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4518d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4534d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4563d 14h |
spiker |
/highres/ |
|
|
286 |
4569d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4595d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4652d 2h |
spiker |
/highres/ |
|
|
281 |
4655d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4662d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4710d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4718d 17h |
spiker |
/highres/ |
|
|
274 |
4727d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4727d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4727d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4727d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4728d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4730d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4731d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4742d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4746d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4765d 1h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4770d 21h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4791d 15h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4795d 2h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4800d 16h |
parkar |
/ |
Added installer source. |
|
237 |
4835d 21h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4841d 20h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4842d 0h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|