Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4582d 11h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4582d 11h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4588d 6h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4588d 17h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4589d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4589d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4589d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4589d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4589d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4589d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4590d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4608d 18h |
spiker |
/highres/ |
281 |
|
294 |
4609d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4611d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4626d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4656d 10h |
spiker |
/highres/ |
|
|
286 |
4661d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4688d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4744d 22h |
spiker |
/highres/ |
|
|
281 |
4747d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4754d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4803d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4811d 13h |
spiker |
/highres/ |
|
|
274 |
4820d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4820d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4820d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4820d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4821d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4823d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4824d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4835d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4839d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4857d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4863d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4884d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4887d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4893d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4928d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4934d 16h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4934d 20h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|