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Rev Age Author Path Log message Diff
288 4540d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 15h spiker /highres/  
286 4575d 2h spiker /highres/ 4154  
285 4601d 14h nightfright / Reverted to previous versions: 341-343  
283 4658d 2h spiker /highres/  
281 4661d 2h nightfright / Modified: #341, 343  
280 4668d 3h nightfright / Modified: #342, 343, 821, 916, 917  
278 4716d 14h loomsday /highres/ #369 polymerized + #797 recreated  
276 4724d 18h spiker /highres/  
274 4733d 15h loomsday /highres/ polyTile #367  
273 4733d 17h spiker /highres/ 885 polymerized  
272 4733d 21h spiker /highres/textures/  
271 4733d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4734d 17h spiker /highres/ Content by Lightsource  
269 4736d 18h loomsday /highres/ polymerTile #318  
268 4737d 17h loomsday /highres/ polymer-ed tile #317  
266 4748d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4752d 6h spiker /highres/ Fixes some broken normal maps  
264 4771d 1h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4776d 22h nightfright / Updated: #821, 1189, 2493  
261 4797d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4801d 3h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4806d 17h parkar / Added installer source.  
237 4841d 22h devastator /highres/ 349 and 454 diffuse update  
234 4847d 21h devastator /highres/ 333-334 Tentacles embracing  
233 4848d 1h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4851d 15h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4851d 15h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4851d 15h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4851d 16h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4854d 0h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4858d 17h devastator /highres/textures/ updates for normal maps  
212 4861d 16h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4861d 18h devastator /highres/textures/ heightmap update to fit others from set.  
210 4863d 6h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4863d 6h devastator /highres/textures/ renaming 1140  
208 4863d 6h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4863d 15h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4868d 16h devastator /highres/ Texture 0246 polymer  
202 4868d 22h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.