Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4540d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 15h |
spiker |
/highres/ |
|
|
286 |
4575d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 2h |
spiker |
/highres/ |
|
|
281 |
4661d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4724d 18h |
spiker |
/highres/ |
|
|
274 |
4733d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4748d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4771d 1h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4797d 16h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4801d 3h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4806d 17h |
parkar |
/ |
Added installer source. |
|
237 |
4841d 22h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4847d 21h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4848d 1h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4851d 15h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4851d 15h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4851d 15h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4851d 16h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4854d 0h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4858d 17h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4861d 16h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4861d 18h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4863d 6h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4863d 6h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4863d 6h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4863d 15h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4868d 16h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4868d 22h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|