Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4513d 5h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4513d 23h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4514d 3h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4514d 4h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4514d 22h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4516d 7h |
leod |
/highres/ |
Fix brace |
|
310 |
4516d 8h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4518d 22h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4519d 0h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4519d 4h |
leod |
/highres/ |
fix 724_d |
|
306 |
4519d 11h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4519d 23h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4520d 0h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4520d 0h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4520d 10h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4520d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4520d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4520d 20h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4521d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4532d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4533d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4539d 11h |
spiker |
/highres/ |
281 |
|
294 |
4540d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4540d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4542d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4552d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4553d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4553d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4587d 4h |
spiker |
/highres/ |
|
|
286 |
4592d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4619d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4675d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 15h |
spiker |
/highres/ |
|
|
282 |
4675d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4734d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4742d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4742d 6h |
spiker |
/highres/ |
|
|