Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
329 4503d 9h spiker /highres/sprites/ more tweaks  
328 4506d 12h spiker /highres/ 4288 + shrinker projectile color match  
327 4507d 15h spiker /highres/sprites/ Trooper optimization  
326 4507d 16h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
324 4508d 5h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4508d 9h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4508d 11h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4508d 17h spiker /highres/sprites/ more pistol and hands fixes  
320 4511d 5h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4511d 5h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4513d 7h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4513d 12h leod /highres/textures/ Polymost grass #2  
316 4513d 12h leod /highres/ Polymost grass #1  
315 4514d 6h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4514d 10h spiker /highres/sprites/firstperson/ small tweak  
313 4514d 11h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4515d 5h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4516d 14h leod /highres/ Fix brace  
310 4516d 15h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4519d 5h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4519d 6h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4519d 11h leod /highres/ fix 724_d  
306 4519d 17h leod /highres/ JPG->PNG conversions reverted  
305 4520d 6h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4520d 7h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4520d 7h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4520d 16h leod /highres/textures/ fix case of 1151 #2  
301 4520d 17h leod /highres/textures/ fix case of 1151 #1  
300 4520d 17h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4521d 2h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4521d 20h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4532d 15h spiker /highres/sprites/  
296 4533d 11h spiker /highres/sprites/  
295 4539d 18h spiker /highres/ 281  
294 4540d 10h spiker /highres/ Added 4266  
293 4540d 22h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4542d 17h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4552d 11h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4553d 9h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4553d 10h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)