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Rev Age Author Path Log message Diff
201 4874d 16h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4876d 17h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4877d 1h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4880d 18h loomsday /highres/ Tile #4117 plymerized  
196 4881d 10h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4881d 11h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4882d 15h loomsday /highres/  
193 4883d 6h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4883d 7h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4889d 18h loomsday /highres/ #413 is now polymerized  
190 4898d 16h loomsday /highres/ #0877 is now polymer ready  
189 4900d 15h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4904d 0h devastator /highres/ fixed heightmap and gloss level for 717  
187 4904d 1h devastator /highres/ added def for 0717  
186 4904d 1h devastator /highres/textures/ 717 polymer version  
184 4913d 20h loomsday /highres/ parallaxbias fix for #412  
183 4914d 14h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4915d 14h loomsday /highres/  
180 4920d 15h loomsday /highres/textures/ revised  
179 4920d 16h loomsday /highres/ #372 revised, #368 polymerized  
178 4921d 15h loomsday /highres/ #462-#464 tileset polymerized  
177 4922d 7h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4939d 15h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4939d 19h loomsday /highres/  
174 4958d 16h nightfright / Fixed: #345_s (tga -> png)  
173 4958d 17h nightfright / Maphacks update (by Micky C)  
172 4970d 2h devastator /highres/ Added def for texture 0345 (d n s)  
171 4970d 2h devastator /highres/textures/ 3d texture 0345  
170 4970d 2h devastator /highres/ added def for texture (d s n g) 347  
169 4970d 2h devastator /highres/textures/ 0347 textures only  
168 4970d 14h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4970d 18h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4971d 14h loomsday /highres/ #460 polymerized by Devastator  
165 4971d 15h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4972d 11h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5023d 0h nightfright / Added: #699 (d/n/s)  
161 5027d 20h loomsday /highres/ fixed missing heightmap for #449  
160 5041d 18h nightfright / Modified: #742_d/n/s  
159 5047d 20h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5051d 2h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas