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Rev Age Author Path Log message Diff
219 4943d 16h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4947d 2h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4947d 9h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4947d 9h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4948d 4h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4948d 8h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4948d 9h devastator /highres/textures/ updates for normal maps  
212 4951d 7h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4951d 10h devastator /highres/textures/ heightmap update to fit others from set.  
210 4952d 22h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4952d 22h devastator /highres/textures/ renaming 1140  
208 4952d 22h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4953d 1h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4953d 7h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4954d 10h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4956d 2h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4958d 8h devastator /highres/ Texture 0246 polymer  
202 4958d 14h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4963d 7h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4965d 8h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4965d 16h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4969d 8h loomsday /highres/ Tile #4117 plymerized  
196 4970d 1h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4970d 2h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4971d 6h loomsday /highres/  
193 4971d 21h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4971d 22h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4978d 9h loomsday /highres/ #413 is now polymerized  
190 4987d 7h loomsday /highres/ #0877 is now polymer ready  
189 4989d 6h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4992d 15h devastator /highres/ fixed heightmap and gloss level for 717  
187 4992d 16h devastator /highres/ added def for 0717  
186 4992d 16h devastator /highres/textures/ 717 polymer version  
184 5002d 10h loomsday /highres/ parallaxbias fix for #412  
183 5003d 4h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5004d 5h loomsday /highres/  
180 5009d 6h loomsday /highres/textures/ revised  
179 5009d 7h loomsday /highres/ #372 revised, #368 polymerized  
178 5010d 6h loomsday /highres/ #462-#464 tileset polymerized  
177 5010d 22h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.