Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
224 4848d 17h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4849d 14h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4850d 15h nightfright / Fixing messed up #220 commit, part 2  
221 4850d 16h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4850d 16h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4851d 0h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4854d 11h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4854d 17h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4854d 18h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4855d 13h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4855d 16h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4855d 17h devastator /highres/textures/ updates for normal maps  
212 4858d 16h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4858d 18h devastator /highres/textures/ heightmap update to fit others from set.  
210 4860d 6h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4860d 7h devastator /highres/textures/ renaming 1140  
208 4860d 7h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4860d 9h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4860d 15h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4861d 18h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4863d 11h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4865d 17h devastator /highres/ Texture 0246 polymer  
202 4865d 23h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4870d 16h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4872d 17h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4873d 0h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4876d 17h loomsday /highres/ Tile #4117 plymerized  
196 4877d 10h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4877d 10h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4878d 15h loomsday /highres/  
193 4879d 5h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4879d 7h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4885d 18h loomsday /highres/ #413 is now polymerized  
190 4894d 16h loomsday /highres/ #0877 is now polymer ready  
189 4896d 14h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4900d 0h devastator /highres/ fixed heightmap and gloss level for 717  
187 4900d 0h devastator /highres/ added def for 0717  
186 4900d 0h devastator /highres/textures/ 717 polymer version  
184 4909d 19h loomsday /highres/ parallaxbias fix for #412  
183 4910d 13h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1