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229 4976d 10h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
/highres/textures/0249_d.png
/highres/textures/0250_d.png
/highres/textures/0250_s.png
/highres/textures/0746_n.png
/highres/textures/0746_s.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
228 4976d 10h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
/highres/textures/0249_D.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
227 4976d 10h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
/highres/screen/menu/2492_version.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/switches.def
/highres/sprites/switches/0146_multiswitch.md3
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/hrp_readme.txt
226 4976d 11h devastator /highres/ 1140 embracing set for japanese paper-walls  
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/highres/textures/0751_d.png
/highres/textures/0751_n.png
/highres/textures/0751_s.png
/highres/textures/0752_d.png
/highres/textures/0752_n.png
/highres/textures/0752_s.png
/highres/textures.def
225 4976d 11h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/props.def
/highres/sprites/props/0542_globe.md3
224 4976d 11h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
/highres/textures.def
223 4977d 8h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
/highres/screen/hud/0049_shotgunammo.png
/highres/screen/menu/2492_version.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/hrp_readme.txt
222 4978d 10h nightfright / Fixing messed up #220 commit, part 2  
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
221 4978d 10h nightfright /highres/sprites/ Fixing messed up #220 revision  
/highres/sprites/firstperson/2563_tripbombhand.png
/highres/sprites/firstperson/2568_keycardhand.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
220 4978d 10h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2563_tripkeyhand.png
/hrp_readme.txt
219 4978d 18h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
/highres/textures/5091_d.png
/highres/textures/5091_n.png
/highres/textures/5091_s.png
/highres/textures/5092_d.png
/highres/textures/5092_n.png
/highres/textures/5092_s.png
/highres/textures/5096_d.png
/highres/textures/5097_d.png
/highres/textures.def
/highres/textures/0195_s.png
218 4982d 5h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
/highres/sprites/firstperson/2536_chaingun_n.png
/highres/sprites/firstperson/2536_chaingun_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2536_chaingun.png
/highres/sprites/firstperson/2536_chaingun_f.png
217 4982d 11h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
/highres/sprites/firstperson/1640_fist.png
/highres/sprites/firstperson/2324_crackknuckles.png
/highres/sprites/firstperson/2563_tripkeyhand_10.png
/highres/sprites/firstperson/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson/2563_tripkeyhand_13.png
/highres/sprites/firstperson/2563_tripkeyhand_14.png
/highres/sprites/firstperson/2563_tripkeyhand_15.png
/highres/sprites/firstperson/2563_tripkeyhand_16.png
/highres/sprites/firstperson/2563_tripkeyhand_21.png
/highres/sprites/firstperson/2563_tripkeyhand_23.png
/highres/sprites/firstperson/2563_tripkeyhand_24.png
216 4982d 12h loomsday /highres/sprites/ Muzzleflash added to RPG  
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
215 4983d 7h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
/highres/sprites/firstperson.def
/highres/sprites/firstperson/1640_fist.md3
/highres/sprites/firstperson/2324_crackknuckles.md3
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
214 4983d 10h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
/highres/sprites/firstperson/2563_tripkeyhand.png
213 4983d 11h devastator /highres/textures/ updates for normal maps  
/highres/textures/0249_n.png
/highres/textures/0250_n.png
/highres/textures/3381_n.png
212 4986d 10h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
/highres/textures/1169_s.png
/highres/textures/3381_d.png
/highres/textures/3381_n.png
/highres/textures/3381_s.png
/highres/textures.def
211 4986d 12h devastator /highres/textures/ heightmap update to fit others from set.  
/highres/textures/0246_n.png
210 4988d 1h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
/highres/textures/0249_D.png
/highres/textures/0249_n.png
/highres/textures/0249_s.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0250_n.png
209 4988d 1h devastator /highres/textures/ renaming 1140  
/highres/textures/1140_d.png
208 4988d 1h devastator /highres/ def and tex 5109 (brown alien tentacles)  
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
207 4988d 3h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
/highres/sprites/firstperson.def
206 4988d 9h devastator /highres/ A complete 1140, and complete 246 249 250  
/highres/textures.def
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
205 4989d 13h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/sprites/firstperson/2568_keycardhand.md3
204 4991d 5h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
/highres/sprites/firstperson/2544_rpg_n.png
/highres/sprites/firstperson/2544_rpg_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/2544_rpg.png
203 4993d 11h devastator /highres/ Texture 0246 polymer  
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
/highres/textures.def
202 4993d 17h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
201 4998d 10h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
199 5000d 11h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
/highres/screen/fonts/redfont13/2929.png
/highres/screen/fonts/redfont13/2929_8b.png
198 5000d 18h loomsday /highres/screen/ redfont13 update by SwissCm  
/highres/screen/fonts.def
/highres/screen/fonts/redfont13/2930_8b.png
/highres/screen/fonts/redfont13/2931_8b.png
/highres/screen/fonts/redfont13/2932_8b.png
/highres/screen/fonts/redfont13/2933_8b.png
/highres/screen/fonts/redfont13/2934_8b.png
/highres/screen/fonts/redfont13/2935_8b.png
/highres/screen/fonts/redfont13/2936_8b.png
/highres/screen/fonts/redfont13/2937_8b.png
/highres/screen/fonts/redfont13/2938_8b.png
/highres/screen/fonts/redfont13/2939_8b.png
/highres/screen/fonts/redfont13/2940_8b.png
/highres/screen/fonts/redfont13/2941_8b.png
/highres/screen/fonts/redfont13/2942_8b.png
/highres/screen/fonts/redfont13/2943_8b.png
/highres/screen/fonts/redfont13/2944_8b.png
/highres/screen/fonts/redfont13/2945_8b.png
/highres/screen/fonts/redfont13/2946_8b.png
/highres/screen/fonts/redfont13/2947_8b.png
/highres/screen/fonts/redfont13/2948_8b.png
/highres/screen/fonts/redfont13/2949_8b.png
/highres/screen/fonts/redfont13/2950_8b.png
/highres/screen/fonts/redfont13/2951_8b.png
/highres/screen/fonts/redfont13/2952_8b.png
/highres/screen/fonts/redfont13/2953_8b.png
/highres/screen/fonts/redfont13/2954_8b.png
/highres/screen/fonts/redfont13/2955_8b.png
/highres/screen/fonts/redfont13/2956_8b.png
/highres/screen/fonts/redfont13/2957_8b.png
/highres/screen/fonts/redfont13/2958_8b.png
/highres/screen/fonts/redfont13/2959_8b.png
/highres/screen/fonts/redfont13/2960_8b.png
/highres/screen/fonts/redfont13/2961_8b.png
/highres/screen/fonts/redfont13/2962_8b.png
/highres/screen/fonts/redfont13/2963_8b.png
/highres/screen/fonts/redfont13/2964_8b.png
/highres/screen/fonts/redfont13/2965_8b.png
/highres/screen/fonts/redfont13/3002_8b.png
/highres/screen/fonts/redfont13/3003_8b.png
/highres/screen/fonts/redfont13/3004_8b.png
/highres/screen/fonts/redfont13/3005_8b.png
/highres/screen/fonts/redfont13/3006_8b.png
/highres/screen/fonts/redfont13/3007_8b.png
/highres/screen/fonts/redfont13/3008_8b.png
/highres/screen/fonts/redfont13/3009_8b.png
/highres/screen/fonts/redfont13/3022_8b.png
197 5004d 11h loomsday /highres/ Tile #4117 plymerized  
/highres/textures/4117_d.png
/highres/textures/4117_n.png
/highres/textures/4117_s.png
/highres/textures.def
196 5005d 4h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
195 5005d 4h plagman /highres/screen/ I don't think this section is needed anymore.  
/highres/screen/fonts.def
194 5006d 9h loomsday /highres/  
/highres/textures/0755_d.png
/highres/textures/0755_n.png
/highres/textures/0755_s.png
/highres/textures/0756_d.png
/highres/textures/0756_n.png
/highres/textures/0756_s.png
/highres/textures.def
193 5006d 23h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
/highres/screen/fonts/redfont13/2930_8b.png
/highres/screen/fonts/redfont13/2931_8b.png
/highres/screen/fonts/redfont13/2932_8b.png
/highres/screen/fonts/redfont13/2933_8b.png
/highres/screen/fonts/redfont13/2934_8b.png
/highres/screen/fonts/redfont13/2935_8b.png
/highres/screen/fonts/redfont13/2936_8b.png
/highres/screen/fonts/redfont13/2937_8b.png
/highres/screen/fonts/redfont13/2938_8b.png
/highres/screen/fonts/redfont13/2939_8b.png
/highres/screen/fonts/redfont13/2940_8b.png
/highres/screen/fonts/redfont13/2941_8b.png
/highres/screen/fonts/redfont13/2942_8b.png
/highres/screen/fonts/redfont13/2943_8b.png
/highres/screen/fonts/redfont13/2944_8b.png
/highres/screen/fonts/redfont13/2945_8b.png
/highres/screen/fonts/redfont13/2946_8b.png
/highres/screen/fonts/redfont13/2947_8b.png
/highres/screen/fonts/redfont13/2948_8b.png
/highres/screen/fonts/redfont13/2949_8b.png
/highres/screen/fonts/redfont13/2950_8b.png
/highres/screen/fonts/redfont13/2951_8b.png
/highres/screen/fonts/redfont13/2952_8b.png
/highres/screen/fonts/redfont13/2953_8b.png
/highres/screen/fonts/redfont13/2954_8b.png
/highres/screen/fonts/redfont13/2955_8b.png
/highres/screen/fonts/redfont13/2956_8b.png
/highres/screen/fonts/redfont13/2957_8b.png
/highres/screen/fonts/redfont13/2958_8b.png
/highres/screen/fonts/redfont13/2959_8b.png
/highres/screen/fonts/redfont13/2960_8b.png
/highres/screen/fonts/redfont13/2961_8b.png
/highres/screen/fonts/redfont13/2962_8b.png
/highres/screen/fonts/redfont13/2963_8b.png
/highres/screen/fonts/redfont13/2964_8b.png
/highres/screen/fonts/redfont13/2965_8b.png
/highres/screen/fonts/redfont13/3002_8b.png
/highres/screen/fonts/redfont13/3003_8b.png
/highres/screen/fonts/redfont13/3004_8b.png
/highres/screen/fonts/redfont13/3005_8b.png
/highres/screen/fonts/redfont13/3006_8b.png
/highres/screen/fonts/redfont13/3007_8b.png
/highres/screen/fonts/redfont13/3008_8b.png
/highres/screen/fonts/redfont13/3009_8b.png
/highres/screen/fonts/redfont13/3022_8b.png
/highres/screen/fonts.def
192 5007d 1h plagman /highres/screen/ Awesome new redfont by SwissCM.  
/highres/screen/fonts/redfont13
/highres/screen/fonts/redfont13/2930.png
/highres/screen/fonts/redfont13/2931.png
/highres/screen/fonts/redfont13/2932.png
/highres/screen/fonts/redfont13/2933.png
/highres/screen/fonts/redfont13/2934.png
/highres/screen/fonts/redfont13/2935.png
/highres/screen/fonts/redfont13/2936.png
/highres/screen/fonts/redfont13/2937.png
/highres/screen/fonts/redfont13/2938.png
/highres/screen/fonts/redfont13/2939.png
/highres/screen/fonts/redfont13/2940.png
/highres/screen/fonts/redfont13/2941.png
/highres/screen/fonts/redfont13/2942.png
/highres/screen/fonts/redfont13/2943.png
/highres/screen/fonts/redfont13/2944.png
/highres/screen/fonts/redfont13/2945.png
/highres/screen/fonts/redfont13/2946.png
/highres/screen/fonts/redfont13/2947.png
/highres/screen/fonts/redfont13/2948.png
/highres/screen/fonts/redfont13/2949.png
/highres/screen/fonts/redfont13/2950.png
/highres/screen/fonts/redfont13/2951.png
/highres/screen/fonts/redfont13/2952.png
/highres/screen/fonts/redfont13/2953.png
/highres/screen/fonts/redfont13/2954.png
/highres/screen/fonts/redfont13/2955.png
/highres/screen/fonts/redfont13/2956.png
/highres/screen/fonts/redfont13/2957.png
/highres/screen/fonts/redfont13/2958.png
/highres/screen/fonts/redfont13/2959.png
/highres/screen/fonts/redfont13/2960.png
/highres/screen/fonts/redfont13/2961.png
/highres/screen/fonts/redfont13/2962.png
/highres/screen/fonts/redfont13/2963.png
/highres/screen/fonts/redfont13/2964.png
/highres/screen/fonts/redfont13/2965.png
/highres/screen/fonts/redfont13/3002.png
/highres/screen/fonts/redfont13/3003.png
/highres/screen/fonts/redfont13/3004.png
/highres/screen/fonts/redfont13/3005.png
/highres/screen/fonts/redfont13/3006.png
/highres/screen/fonts/redfont13/3007.png
/highres/screen/fonts/redfont13/3008.png
/highres/screen/fonts/redfont13/3009.png
/highres/screen/fonts/redfont13/3022.png
/highres/screen/fonts/redfont
/highres/screen/fonts.def
191 5013d 12h loomsday /highres/ #413 is now polymerized  
/highres/textures/0413_d.png
/highres/textures/0413_n.png
/highres/textures/0413_s.png
/highres/textures.def
190 5022d 10h loomsday /highres/ #0877 is now polymer ready  
/highres/textures/0877_d.png
/highres/textures/0877_n.png
/highres/textures/0877_s.png
/highres/textures.def
189 5024d 8h nightfright / Updated: #1210 (model fix), E2L2.mhk  
/highres/sprites/signs/1210p_guilty.md2
/E2L2.mhk
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/hrp_readme.txt