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Rev Age Author Path Log message Diff
271 4730d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4730d 22h spiker /highres/ Content by Lightsource  
269 4733d 0h loomsday /highres/ polymerTile #318  
268 4733d 22h loomsday /highres/ polymer-ed tile #317  
267 4741d 14h h266 /highres/screen/fonts/digital/  
266 4744d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4748d 11h spiker /highres/ Fixes some broken normal maps  
264 4767d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4773d 3h nightfright / Updated: #821, 1189, 2493  
262 4786d 20h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4793d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4797d 9h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4802d 9h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4802d 22h parkar / Added installer source.  
256 4804d 8h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4809d 2h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4810d 7h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4810d 9h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4810d 20h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4811d 2h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4811d 2h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4819d 21h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4821d 8h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4821d 23h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4824d 9h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4824d 9h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4824d 23h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4825d 22h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4833d 21h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4835d 5h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4838d 3h devastator /highres/ 349 and 454 diffuse update  
236 4841d 12h h266 /highres/sprites/ #109 decal for E4L8  
235 4841d 21h nightfright / empyrock modifications from Mar 28  
234 4844d 2h devastator /highres/ 333-334 Tentacles embracing  
233 4844d 7h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4846d 4h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4846d 6h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4846d 21h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4847d 21h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4847d 21h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S