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288 4536d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 19h spiker /highres/  
286 4571d 7h spiker /highres/ 4154  
285 4597d 18h nightfright / Reverted to previous versions: 341-343  
284 4653d 18h loomsday /highres/sprites/props/ doublesided now  
283 4654d 7h spiker /highres/  
282 4654d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4657d 7h nightfright / Modified: #341, 343  
280 4664d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4720d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4720d 22h spiker /highres/  
275 4728d 21h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4729d 20h loomsday /highres/ polyTile #367  
273 4729d 21h spiker /highres/ 885 polymerized  
272 4730d 1h spiker /highres/textures/  
271 4730d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4730d 21h spiker /highres/ Content by Lightsource  
269 4732d 23h loomsday /highres/ polymerTile #318  
268 4733d 21h loomsday /highres/ polymer-ed tile #317  
267 4741d 12h h266 /highres/screen/fonts/digital/  
266 4744d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4748d 10h spiker /highres/ Fixes some broken normal maps  
264 4767d 6h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4773d 2h nightfright / Updated: #821, 1189, 2493  
262 4786d 19h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4793d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4797d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4802d 8h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4802d 21h parkar / Added installer source.  
256 4804d 6h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4809d 1h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4810d 6h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4810d 8h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4810d 19h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4811d 0h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4811d 1h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4819d 19h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4821d 7h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4821d 21h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)