Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4511d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4512d 4h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4512d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4523d 17h |
spiker |
/highres/sprites/ |
|
|
296 |
4524d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4530d 20h |
spiker |
/highres/ |
281 |
|
294 |
4531d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4532d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4533d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4543d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4544d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4544d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4549d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4578d 12h |
spiker |
/highres/ |
|
|
286 |
4584d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4610d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4666d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4667d 0h |
spiker |
/highres/ |
|
|
282 |
4667d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4670d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4677d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4725d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4733d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4733d 15h |
spiker |
/highres/ |
|
|
275 |
4741d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4742d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4742d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4742d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4742d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4743d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4745d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4746d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4754d 5h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4757d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4761d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4779d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4785d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4799d 12h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4806d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4810d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|