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Rev Age Author Path Log message Diff
300 4511d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4512d 4h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4512d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4523d 17h spiker /highres/sprites/  
296 4524d 13h spiker /highres/sprites/  
295 4530d 20h spiker /highres/ 281  
294 4531d 12h spiker /highres/ Added 4266  
293 4532d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4533d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4543d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4544d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4544d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4549d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4578d 12h spiker /highres/  
286 4584d 0h spiker /highres/ 4154  
285 4610d 11h nightfright / Reverted to previous versions: 341-343  
284 4666d 11h loomsday /highres/sprites/props/ doublesided now  
283 4667d 0h spiker /highres/  
282 4667d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4670d 0h nightfright / Modified: #341, 343  
280 4677d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4725d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4733d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4733d 15h spiker /highres/  
275 4741d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4742d 13h loomsday /highres/ polyTile #367  
273 4742d 14h spiker /highres/ 885 polymerized  
272 4742d 18h spiker /highres/textures/  
271 4742d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4743d 14h spiker /highres/ Content by Lightsource  
269 4745d 16h loomsday /highres/ polymerTile #318  
268 4746d 14h loomsday /highres/ polymer-ed tile #317  
267 4754d 5h h266 /highres/screen/fonts/digital/  
266 4757d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4761d 3h spiker /highres/ Fixes some broken normal maps  
264 4779d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4785d 19h nightfright / Updated: #821, 1189, 2493  
262 4799d 12h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4806d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4810d 1h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)