Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4553d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4553d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4553d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4553d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4554d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4554d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4565d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4566d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4572d 16h |
spiker |
/highres/ |
281 |
|
294 |
4573d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4573d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4575d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4585d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4586d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4586d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4590d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4620d 8h |
spiker |
/highres/ |
|
|
286 |
4625d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4652d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4708d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4708d 20h |
spiker |
/highres/ |
|
|
282 |
4709d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4711d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4718d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4767d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4775d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4775d 11h |
spiker |
/highres/ |
|
|
275 |
4783d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4784d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4784d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4784d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4784d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4785d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4787d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4788d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4796d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4799d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4802d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4821d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4827d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|