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Rev Age Author Path Log message Diff
303 4553d 5h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4553d 14h leod /highres/textures/ fix case of 1151 #2  
301 4553d 14h leod /highres/textures/ fix case of 1151 #1  
300 4553d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4554d 0h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4554d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4565d 13h spiker /highres/sprites/  
296 4566d 9h spiker /highres/sprites/  
295 4572d 16h spiker /highres/ 281  
294 4573d 8h spiker /highres/ Added 4266  
293 4573d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4575d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4585d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4586d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4586d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4590d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4620d 8h spiker /highres/  
286 4625d 19h spiker /highres/ 4154  
285 4652d 7h nightfright / Reverted to previous versions: 341-343  
284 4708d 7h loomsday /highres/sprites/props/ doublesided now  
283 4708d 20h spiker /highres/  
282 4709d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4711d 19h nightfright / Modified: #341, 343  
280 4718d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4767d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4775d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4775d 11h spiker /highres/  
275 4783d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4784d 9h loomsday /highres/ polyTile #367  
273 4784d 10h spiker /highres/ 885 polymerized  
272 4784d 14h spiker /highres/textures/  
271 4784d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4785d 10h spiker /highres/ Content by Lightsource  
269 4787d 11h loomsday /highres/ polymerTile #318  
268 4788d 10h loomsday /highres/ polymer-ed tile #317  
267 4796d 1h h266 /highres/screen/fonts/digital/  
266 4799d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4802d 23h spiker /highres/ Fixes some broken normal maps  
264 4821d 18h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4827d 15h nightfright / Updated: #821, 1189, 2493