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Rev Age Author Path Log message Diff
305 4591d 16h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4591d 18h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4591d 18h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4592d 3h leod /highres/textures/ fix case of 1151 #2  
301 4592d 3h leod /highres/textures/ fix case of 1151 #1  
300 4592d 4h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4592d 13h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4593d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4604d 2h spiker /highres/sprites/  
296 4604d 22h spiker /highres/sprites/  
295 4611d 5h spiker /highres/ 281  
294 4611d 21h spiker /highres/ Added 4266  
293 4612d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4614d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4623d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4624d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4624d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4629d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4658d 21h spiker /highres/  
286 4664d 9h spiker /highres/ 4154  
285 4690d 20h nightfright / Reverted to previous versions: 341-343  
284 4746d 20h loomsday /highres/sprites/props/ doublesided now  
283 4747d 9h spiker /highres/  
282 4747d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4750d 9h nightfright / Modified: #341, 343  
280 4757d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4805d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4813d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4814d 0h spiker /highres/  
275 4821d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4822d 22h loomsday /highres/ polyTile #367  
273 4822d 23h spiker /highres/ 885 polymerized  
272 4823d 3h spiker /highres/textures/  
271 4823d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4823d 23h spiker /highres/ Content by Lightsource  
269 4826d 1h loomsday /highres/ polymerTile #318  
268 4826d 23h loomsday /highres/ polymer-ed tile #317  
267 4834d 14h h266 /highres/screen/fonts/digital/  
266 4837d 22h loomsday /highres/ #371 polymerized, #152 glow added  
265 4841d 12h spiker /highres/ Fixes some broken normal maps