Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4499d 8h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4499d 13h |
leod |
/highres/ |
fix 724_d |
|
306 |
4499d 19h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4500d 7h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4500d 8h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4500d 9h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4500d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4500d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4500d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4501d 4h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4501d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4512d 17h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 20h |
spiker |
/highres/ |
281 |
|
294 |
4520d 12h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4538d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 12h |
spiker |
/highres/ |
|
|
286 |
4572d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4656d 0h |
spiker |
/highres/ |
|
|
282 |
4656d 5h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4722d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4722d 15h |
spiker |
/highres/ |
|
|
275 |
4730d 13h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4731d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|