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288 4635d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 13h spiker /highres/  
286 4670d 1h spiker /highres/ 4154  
285 4696d 12h nightfright / Reverted to previous versions: 341-343  
284 4752d 12h loomsday /highres/sprites/props/ doublesided now  
283 4753d 1h spiker /highres/  
282 4753d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4756d 1h nightfright / Modified: #341, 343  
280 4763d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 12h loomsday /highres/ #369 polymerized + #797 recreated  
277 4819d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4819d 16h spiker /highres/  
275 4827d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4828d 14h loomsday /highres/ polyTile #367  
273 4828d 15h spiker /highres/ 885 polymerized  
272 4828d 19h spiker /highres/textures/  
271 4828d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4829d 15h spiker /highres/ Content by Lightsource  
269 4831d 17h loomsday /highres/ polymerTile #318  
268 4832d 15h loomsday /highres/ polymer-ed tile #317  
267 4840d 6h h266 /highres/screen/fonts/digital/  
266 4843d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4847d 4h spiker /highres/ Fixes some broken normal maps  
264 4866d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 20h nightfright / Updated: #821, 1189, 2493  
262 4885d 13h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4892d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4896d 2h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4901d 2h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4901d 15h parkar / Added installer source.  
256 4903d 1h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4907d 19h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4909d 0h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4909d 2h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4909d 13h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4909d 19h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4909d 19h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4918d 14h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4920d 1h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4920d 16h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)