Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
294 4538d 13h spiker /highres/ Added 4266  
293 4539d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4540d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4550d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4551d 12h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4551d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4556d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4585d 13h spiker /highres/  
286 4591d 1h spiker /highres/ 4154  
285 4617d 12h nightfright / Reverted to previous versions: 341-343  
284 4673d 12h loomsday /highres/sprites/props/ doublesided now  
283 4674d 1h spiker /highres/  
282 4674d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4677d 1h nightfright / Modified: #341, 343  
280 4684d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4732d 12h loomsday /highres/ #369 polymerized + #797 recreated  
277 4740d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4740d 16h spiker /highres/  
275 4748d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4749d 14h loomsday /highres/ polyTile #367  
273 4749d 15h spiker /highres/ 885 polymerized  
272 4749d 19h spiker /highres/textures/  
271 4749d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4750d 15h spiker /highres/ Content by Lightsource  
269 4752d 17h loomsday /highres/ polymerTile #318  
268 4753d 15h loomsday /highres/ polymer-ed tile #317  
267 4761d 6h h266 /highres/screen/fonts/digital/  
266 4764d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4768d 4h spiker /highres/ Fixes some broken normal maps  
264 4787d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4792d 20h nightfright / Updated: #821, 1189, 2493  
262 4806d 13h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4813d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4817d 1h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4822d 2h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4822d 15h parkar / Added installer source.  
256 4824d 0h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4828d 19h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4830d 0h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4830d 2h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model