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296 4610d 13h spiker /highres/sprites/  
295 4616d 20h spiker /highres/ 281  
294 4617d 12h spiker /highres/ Added 4266  
293 4618d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4619d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4629d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4630d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4635d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 13h spiker /highres/  
286 4670d 0h spiker /highres/ 4154  
285 4696d 11h nightfright / Reverted to previous versions: 341-343  
284 4752d 11h loomsday /highres/sprites/props/ doublesided now  
283 4753d 0h spiker /highres/  
282 4753d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4756d 0h nightfright / Modified: #341, 343  
280 4763d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4819d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4819d 15h spiker /highres/  
275 4827d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4828d 13h loomsday /highres/ polyTile #367  
273 4828d 14h spiker /highres/ 885 polymerized  
272 4828d 18h spiker /highres/textures/  
271 4828d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4829d 14h spiker /highres/ Content by Lightsource  
269 4831d 16h loomsday /highres/ polymerTile #318  
268 4832d 15h loomsday /highres/ polymer-ed tile #317  
267 4840d 6h h266 /highres/screen/fonts/digital/  
266 4843d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4847d 3h spiker /highres/ Fixes some broken normal maps  
264 4865d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 19h nightfright / Updated: #821, 1189, 2493  
262 4885d 12h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4892d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4896d 1h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4901d 1h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4901d 14h parkar / Added installer source.  
256 4903d 0h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4907d 18h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)