Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4531d 1h |
spiker |
/highres/sprites/ |
|
|
296 |
4531d 21h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 3h |
spiker |
/highres/ |
281 |
|
294 |
4538d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 20h |
spiker |
/highres/ |
|
|
286 |
4591d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 7h |
spiker |
/highres/ |
|
|
282 |
4674d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 22h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 23h |
spiker |
/highres/ |
|
|
275 |
4748d 21h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 13h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4764d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 6h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4806d 20h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4813d 21h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4817d 8h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4822d 8h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4822d 21h |
parkar |
/ |
Added installer source. |
|
256 |
4824d 7h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|