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Rev Age Author Path Log message Diff
297 4531d 1h spiker /highres/sprites/  
296 4531d 21h spiker /highres/sprites/  
295 4538d 3h spiker /highres/ 281  
294 4538d 20h spiker /highres/ Added 4266  
293 4539d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4541d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4550d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4551d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4551d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4556d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4585d 20h spiker /highres/  
286 4591d 7h spiker /highres/ 4154  
285 4617d 19h nightfright / Reverted to previous versions: 341-343  
284 4673d 18h loomsday /highres/sprites/props/ doublesided now  
283 4674d 7h spiker /highres/  
282 4674d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4677d 7h nightfright / Modified: #341, 343  
280 4684d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4732d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4740d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4740d 23h spiker /highres/  
275 4748d 21h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4749d 20h loomsday /highres/ polyTile #367  
273 4749d 22h spiker /highres/ 885 polymerized  
272 4750d 2h spiker /highres/textures/  
271 4750d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4750d 22h spiker /highres/ Content by Lightsource  
269 4752d 23h loomsday /highres/ polymerTile #318  
268 4753d 22h loomsday /highres/ polymer-ed tile #317  
267 4761d 13h h266 /highres/screen/fonts/digital/  
266 4764d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4768d 10h spiker /highres/ Fixes some broken normal maps  
264 4787d 6h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4793d 2h nightfright / Updated: #821, 1189, 2493  
262 4806d 20h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4813d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4817d 8h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4822d 8h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4822d 21h parkar / Added installer source.  
256 4824d 7h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)