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Rev Age Author Path Log message Diff
303 4597d 10h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4597d 19h leod /highres/textures/ fix case of 1151 #2  
301 4597d 19h leod /highres/textures/ fix case of 1151 #1  
300 4597d 20h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4598d 5h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4598d 23h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4609d 18h spiker /highres/sprites/  
296 4610d 14h spiker /highres/sprites/  
295 4616d 21h spiker /highres/ 281  
294 4617d 13h spiker /highres/ Added 4266  
293 4618d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4619d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4629d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4630d 12h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4635d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 13h spiker /highres/  
286 4670d 1h spiker /highres/ 4154  
285 4696d 12h nightfright / Reverted to previous versions: 341-343  
284 4752d 12h loomsday /highres/sprites/props/ doublesided now  
283 4753d 1h spiker /highres/  
282 4753d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4756d 1h nightfright / Modified: #341, 343  
280 4763d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 12h loomsday /highres/ #369 polymerized + #797 recreated  
277 4819d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4819d 16h spiker /highres/  
275 4827d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4828d 14h loomsday /highres/ polyTile #367  
273 4828d 15h spiker /highres/ 885 polymerized  
272 4828d 19h spiker /highres/textures/  
271 4828d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4829d 15h spiker /highres/ Content by Lightsource  
269 4831d 17h loomsday /highres/ polymerTile #318  
268 4832d 15h loomsday /highres/ polymer-ed tile #317  
267 4840d 6h h266 /highres/screen/fonts/digital/  
266 4843d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4847d 4h spiker /highres/ Fixes some broken normal maps  
264 4866d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 20h nightfright / Updated: #821, 1189, 2493