Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4518d 10h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4518d 10h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4518d 20h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4518d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4518d 20h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4519d 6h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4519d 23h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4530d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4531d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4537d 21h |
spiker |
/highres/ |
281 |
|
294 |
4538d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4540d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4550d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4551d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 14h |
spiker |
/highres/ |
|
|
286 |
4591d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 1h |
spiker |
/highres/ |
|
|
282 |
4674d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4740d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4740d 16h |
spiker |
/highres/ |
|
|
275 |
4748d 15h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4749d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4761d 7h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4764d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 0h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|