Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4506d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 5h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 1h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 7h |
spiker |
/highres/ |
281 |
|
294 |
4525d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 0h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 23h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 0h |
spiker |
/highres/ |
|
|
286 |
4577d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 11h |
spiker |
/highres/ |
|
|
282 |
4660d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 3h |
spiker |
/highres/ |
|
|
275 |
4735d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 17h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4751d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 6h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4793d 0h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4800d 1h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4803d 12h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4808d 12h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4809d 1h |
parkar |
/ |
Added installer source. |
|