Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4594d 21h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4595d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4606d 10h |
spiker |
/highres/sprites/ |
|
|
296 |
4607d 6h |
spiker |
/highres/sprites/ |
|
|
295 |
4613d 13h |
spiker |
/highres/ |
281 |
|
294 |
4614d 5h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4614d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4616d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4626d 6h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4627d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4627d 5h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4631d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4661d 5h |
spiker |
/highres/ |
|
|
286 |
4666d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4693d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4749d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4749d 17h |
spiker |
/highres/ |
|
|
282 |
4749d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4752d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4759d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4808d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4816d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4816d 8h |
spiker |
/highres/ |
|
|
275 |
4824d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4825d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4825d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4825d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4825d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4826d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4828d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4829d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4836d 22h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4840d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4843d 20h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4862d 15h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4868d 12h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4882d 5h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4889d 6h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4892d 17h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4897d 17h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|