Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4505d 7h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4505d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4505d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4505d 17h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4506d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 6h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 1h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 8h |
spiker |
/highres/ |
281 |
|
294 |
4525d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 1h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 1h |
spiker |
/highres/ |
|
|
286 |
4577d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 12h |
spiker |
/highres/ |
|
|
282 |
4660d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 3h |
spiker |
/highres/ |
|
|
275 |
4735d 2h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 18h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4751d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 7h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4793d 0h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|