Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4501d 3h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4503d 17h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4503d 19h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4504d 0h |
leod |
/highres/ |
fix 724_d |
|
306 |
4504d 6h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4504d 18h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4504d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4504d 20h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4505d 5h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4505d 5h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4505d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4505d 15h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4506d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4517d 4h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 0h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 6h |
spiker |
/highres/ |
281 |
|
294 |
4524d 23h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 10h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 23h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 21h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 22h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 23h |
spiker |
/highres/ |
|
|
286 |
4577d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 10h |
spiker |
/highres/ |
|
|
282 |
4660d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 2h |
spiker |
/highres/ |
|
|
275 |
4735d 0h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 1h |
spiker |
/highres/ |
Content by Lightsource |
|