Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4530d 15h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4530d 16h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4530d 17h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4531d 2h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4531d 2h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4531d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4531d 12h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4532d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4543d 1h |
spiker |
/highres/sprites/ |
|
|
296 |
4543d 21h |
spiker |
/highres/sprites/ |
|
|
295 |
4550d 3h |
spiker |
/highres/ |
281 |
|
294 |
4550d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4551d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4553d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4562d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4563d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4563d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4568d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4597d 20h |
spiker |
/highres/ |
|
|
286 |
4603d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4629d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4685d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4686d 7h |
spiker |
/highres/ |
|
|
282 |
4686d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4689d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4696d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4744d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4752d 22h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4752d 23h |
spiker |
/highres/ |
|
|
275 |
4760d 21h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4761d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4761d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4762d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4762d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4762d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4764d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4765d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4773d 13h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4776d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4780d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|