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Rev Age Author Path Log message Diff
305 4530d 15h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4530d 16h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4530d 17h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4531d 2h leod /highres/textures/ fix case of 1151 #2  
301 4531d 2h leod /highres/textures/ fix case of 1151 #1  
300 4531d 2h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4531d 12h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4532d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4543d 1h spiker /highres/sprites/  
296 4543d 21h spiker /highres/sprites/  
295 4550d 3h spiker /highres/ 281  
294 4550d 20h spiker /highres/ Added 4266  
293 4551d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4553d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4562d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4563d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4563d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4568d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4597d 20h spiker /highres/  
286 4603d 7h spiker /highres/ 4154  
285 4629d 19h nightfright / Reverted to previous versions: 341-343  
284 4685d 18h loomsday /highres/sprites/props/ doublesided now  
283 4686d 7h spiker /highres/  
282 4686d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4689d 7h nightfright / Modified: #341, 343  
280 4696d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4744d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4752d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4752d 23h spiker /highres/  
275 4760d 21h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4761d 20h loomsday /highres/ polyTile #367  
273 4761d 22h spiker /highres/ 885 polymerized  
272 4762d 2h spiker /highres/textures/  
271 4762d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4762d 22h spiker /highres/ Content by Lightsource  
269 4764d 23h loomsday /highres/ polymerTile #318  
268 4765d 22h loomsday /highres/ polymer-ed tile #317  
267 4773d 13h h266 /highres/screen/fonts/digital/  
266 4776d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4780d 10h spiker /highres/ Fixes some broken normal maps