Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4511d 3h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4511d 3h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4511d 3h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4511d 13h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4512d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4523d 2h |
spiker |
/highres/sprites/ |
|
|
296 |
4523d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4530d 5h |
spiker |
/highres/ |
281 |
|
294 |
4530d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4531d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4533d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4542d 21h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4543d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4543d 20h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4548d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4577d 21h |
spiker |
/highres/ |
|
|
286 |
4583d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4609d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4665d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4666d 8h |
spiker |
/highres/ |
|
|
282 |
4666d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4669d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4676d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4724d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4732d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4733d 0h |
spiker |
/highres/ |
|
|
275 |
4740d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4741d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4741d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4742d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4742d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4742d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4745d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4745d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4753d 14h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4756d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4760d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4779d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4785d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4798d 21h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|