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320 4491d 17h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
315 4494d 18h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
310 4497d 3h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
293 4521d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4523d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4532d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4533d 21h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4533d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4599d 21h nightfright / Reverted to previous versions: 341-343  
281 4659d 10h nightfright / Modified: #341, 343  
280 4666d 10h nightfright / Modified: #342, 343, 821, 916, 917  
275 4731d 0h nightfright / Modified: #3281 (new loading screen by Lightsource)  
267 4743d 15h h266 /highres/screen/fonts/digital/  
264 4769d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4775d 5h nightfright / Updated: #821, 1189, 2493  
261 4795d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4811d 4h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4812d 9h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4812d 11h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4812d 22h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4813d 3h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4813d 4h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4821d 22h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4823d 10h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4824d 0h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4826d 11h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4826d 11h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4827d 0h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4828d 0h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4835d 23h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4837d 7h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4843d 23h nightfright / empyrock modifications from Mar 28  
231 4848d 8h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4848d 23h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4849d 22h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4849d 23h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4850d 21h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4851d 22h nightfright / Fixing messed up #220 commit, part 2  
220 4851d 23h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
199 4874d 0h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.