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315 4546d 5h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
310 4548d 14h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
293 4572d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4574d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4584d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4585d 8h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4585d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4651d 8h nightfright / Reverted to previous versions: 341-343  
281 4710d 21h nightfright / Modified: #341, 343  
280 4717d 21h nightfright / Modified: #342, 343, 821, 916, 917  
275 4782d 11h nightfright / Modified: #3281 (new loading screen by Lightsource)  
267 4795d 2h h266 /highres/screen/fonts/digital/  
264 4820d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4826d 16h nightfright / Updated: #821, 1189, 2493  
261 4847d 10h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4862d 15h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4863d 20h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4863d 22h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4864d 9h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4864d 15h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4864d 15h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4873d 10h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4874d 21h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4875d 12h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4877d 22h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4877d 22h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4878d 12h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4879d 11h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4887d 10h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4888d 18h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4895d 10h nightfright / empyrock modifications from Mar 28  
231 4899d 19h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4900d 10h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4901d 9h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4901d 10h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4902d 8h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4903d 9h nightfright / Fixing messed up #220 commit, part 2  
220 4903d 10h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
199 4925d 11h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4925d 18h loomsday /highres/screen/ redfont13 update by SwissCm