Rev |
Age |
Author |
Path |
Log message |
Diff |
162 |
5024d 12h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
159 |
5049d 7h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5052d 14h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5053d 2h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5067d 4h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
151 |
5073d 15h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
143 |
5078d 2h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
139 |
5090d 4h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
138 |
5097d 5h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
135 |
5109d 4h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|
133 |
5110d 3h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|
126 |
5123d 12h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5124d 3h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
123 |
5125d 7h |
loomsday |
/highres/sprites/ |
normal + spec for #937 (Book Store Sign) |
|
121 |
5126d 1h |
nightfright |
/highres/ |
Missing contents since 04-2010 (Part 1) |
|
112 |
5162d 5h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
97 |
5185d 12h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
|
88 |
5197d 5h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
87 |
5197d 12h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
86 |
5198d 3h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
70 |
5215d 22h |
h266 |
/highres/sprites/props/ |
new #920 render |
|
66 |
5234d 20h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
65 |
5234d 22h |
loomsday |
/highres/sprites/ |
normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609 |
|
64 |
5238d 2h |
loomsday |
/highres/sprites/ |
normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug. |
|
61 |
5249d 4h |
loomsday |
/highres/sprites/ |
I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick |
|
58 |
5269d 5h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|
57 |
5277d 11h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5310d 3h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
46 |
5310d 3h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 5 |
|
45 |
5310d 3h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 4 |
|
44 |
5310d 4h |
h266 |
/highres/sprites/characters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 3 |
|
21 |
5332d 3h |
nightfright |
/ |
Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991) |
|
18 |
5333d 8h |
nightfright |
/ |
Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed |
|
17 |
5374d 9h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
15 |
5386d 4h |
parkar |
/highres/ |
Improved Stall mesh.
fixed some missing textures. |
|
10 |
5389d 6h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
9 |
5390d 5h |
parkar |
/ |
Added new nuke button textures by Aaron Osborn. |
|
1 |
5528d 2h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|