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Rev Age Author Path Log message Diff
189 4902d 11h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4924d 3h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4972d 11h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5024d 21h nightfright / Added: #699 (d/n/s)  
159 5049d 16h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5052d 23h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5053d 11h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5067d 13h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5074d 0h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5078d 11h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5090d 13h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5097d 14h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5109d 13h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5110d 12h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5123d 21h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5124d 12h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
123 5125d 16h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
121 5126d 11h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
112 5162d 14h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
97 5185d 21h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
88 5197d 14h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5197d 21h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5198d 12h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
70 5216d 7h h266 /highres/sprites/props/ new #920 render  
66 5235d 5h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5235d 7h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5238d 12h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
61 5249d 13h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
58 5269d 14h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5277d 20h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5310d 12h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
46 5310d 12h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5310d 13h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
44 5310d 13h h266 /highres/sprites/characters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 3  
21 5332d 12h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
18 5333d 17h nightfright / Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed  
17 5374d 18h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
15 5386d 13h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
10 5389d 15h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
9 5390d 15h parkar / Added new nuke button textures by Aaron Osborn.