Rev |
Age |
Author |
Path |
Log message |
Diff |
189 |
4902d 11h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
177 |
4924d 3h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
168 |
4972d 11h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
162 |
5024d 21h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
159 |
5049d 16h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5052d 23h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5053d 11h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5067d 13h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
151 |
5074d 0h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
143 |
5078d 11h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
139 |
5090d 13h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
138 |
5097d 14h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
135 |
5109d 13h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|
133 |
5110d 12h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|
126 |
5123d 21h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5124d 12h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
123 |
5125d 16h |
loomsday |
/highres/sprites/ |
normal + spec for #937 (Book Store Sign) |
|
121 |
5126d 11h |
nightfright |
/highres/ |
Missing contents since 04-2010 (Part 1) |
|
112 |
5162d 14h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
97 |
5185d 21h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
|
88 |
5197d 14h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
87 |
5197d 21h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
86 |
5198d 12h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
70 |
5216d 7h |
h266 |
/highres/sprites/props/ |
new #920 render |
|
66 |
5235d 5h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
65 |
5235d 7h |
loomsday |
/highres/sprites/ |
normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609 |
|
64 |
5238d 12h |
loomsday |
/highres/sprites/ |
normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug. |
|
61 |
5249d 13h |
loomsday |
/highres/sprites/ |
I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick |
|
58 |
5269d 14h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|
57 |
5277d 20h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5310d 12h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
46 |
5310d 12h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 5 |
|
45 |
5310d 13h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 4 |
|
44 |
5310d 13h |
h266 |
/highres/sprites/characters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 3 |
|
21 |
5332d 12h |
nightfright |
/ |
Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991) |
|
18 |
5333d 17h |
nightfright |
/ |
Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed |
|
17 |
5374d 18h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
15 |
5386d 13h |
parkar |
/highres/ |
Improved Stall mesh.
fixed some missing textures. |
|
10 |
5389d 15h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
9 |
5390d 15h |
parkar |
/ |
Added new nuke button textures by Aaron Osborn. |
|