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290 4533d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4533d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
284 4655d 16h loomsday /highres/sprites/props/ doublesided now  
280 4666d 5h nightfright / Modified: #342, 343, 821, 916, 917  
277 4722d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4731d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 19h spiker /highres/ Content by Lightsource  
265 4750d 8h spiker /highres/ Fixes some broken normal maps  
262 4788d 17h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
258 4804d 6h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4804d 19h parkar / Added installer source.  
256 4806d 5h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4810d 23h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4812d 4h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4812d 6h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4812d 17h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4812d 23h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4821d 18h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4826d 20h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4827d 19h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4835d 18h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4837d 2h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4843d 9h h266 /highres/sprites/ #109 decal for E4L8  
235 4843d 18h nightfright / empyrock modifications from Mar 28  
232 4848d 1h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4848d 3h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4848d 18h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4849d 18h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4849d 19h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4850d 16h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4851d 18h nightfright / Fixing messed up #220 commit, part 2  
221 4851d 18h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4851d 18h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4855d 13h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4855d 20h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4855d 20h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4856d 15h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4856d 18h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4861d 11h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4862d 21h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !