Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
250 4810d 5h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4810d 16h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4810d 22h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4819d 17h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4824d 19h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4825d 18h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4833d 17h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4835d 1h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4841d 8h h266 /highres/sprites/ #109 decal for E4L8  
235 4841d 17h nightfright / empyrock modifications from Mar 28  
232 4846d 0h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4846d 2h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4846d 17h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4847d 17h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4847d 18h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4848d 15h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4849d 17h nightfright / Fixing messed up #220 commit, part 2  
221 4849d 17h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4849d 17h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4853d 12h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4853d 18h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4853d 19h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4854d 14h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4854d 17h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4859d 10h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4860d 20h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4862d 12h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4876d 11h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4895d 15h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4917d 8h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4965d 15h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5018d 1h nightfright / Added: #699 (d/n/s)  
159 5042d 20h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5046d 3h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5046d 15h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5060d 17h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5067d 4h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5071d 16h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5083d 17h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5090d 18h nightfright / Modified: #1046, 1204 (d/n/s)