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Rev Age Author Path Log message Diff
313 4497d 2h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4499d 6h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4501d 21h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
299 4503d 18h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
297 4515d 7h spiker /highres/sprites/  
296 4516d 3h spiker /highres/sprites/  
293 4523d 13h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4525d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
290 4536d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4536d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
284 4658d 0h loomsday /highres/sprites/props/ doublesided now  
280 4668d 14h nightfright / Modified: #342, 343, 821, 916, 917  
277 4725d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4734d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4735d 4h spiker /highres/ Content by Lightsource  
265 4752d 16h spiker /highres/ Fixes some broken normal maps  
262 4791d 2h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
258 4806d 14h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4807d 3h parkar / Added installer source.  
256 4808d 13h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4813d 8h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4814d 13h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4814d 15h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4815d 2h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4815d 7h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4824d 2h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4829d 4h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4830d 3h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4838d 2h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4839d 11h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4845d 18h h266 /highres/sprites/ #109 decal for E4L8  
235 4846d 2h nightfright / empyrock modifications from Mar 28  
232 4850d 10h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4850d 11h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4851d 3h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4852d 2h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4852d 4h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4853d 1h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4854d 2h nightfright / Fixing messed up #220 commit, part 2  
221 4854d 2h nightfright /highres/sprites/ Fixing messed up #220 revision