Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
277 4723d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4732d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 0h spiker /highres/ Content by Lightsource  
246 4821d 23h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4835d 23h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4848d 8h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4850d 0h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4851d 23h nightfright / Fixing messed up #220 commit, part 2  
221 4851d 23h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4851d 23h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4855d 18h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4856d 0h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4856d 1h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4856d 20h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4856d 23h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4863d 2h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4864d 18h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4878d 17h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5048d 21h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5062d 23h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5073d 22h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5230d 15h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5273d 7h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5305d 22h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5370d 5h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5385d 2h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5523d 21h plagman / Initial revision. Copies everything from Parkar's private SVN server.