Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4522d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4523d 16h |
spiker |
/highres/sprites/ |
|
|
293 |
4531d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4732d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4741d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4742d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4831d 15h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4845d 15h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4858d 1h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4859d 17h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4861d 15h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4861d 15h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4861d 16h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4865d 10h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4865d 17h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4865d 17h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4866d 12h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4866d 16h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4872d 18h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4874d 10h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4888d 9h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5058d 14h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5072d 16h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5083d 14h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5240d 7h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5282d 23h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5315d 15h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5379d 21h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5394d 18h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5533d 13h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|