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Rev Age Author Path Log message Diff
329 4493d 19h spiker /highres/sprites/ more tweaks  
323 4498d 20h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4498d 21h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4499d 3h spiker /highres/sprites/ more pistol and hands fixes  
318 4503d 18h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4504d 20h spiker /highres/sprites/firstperson/ small tweak  
313 4504d 21h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4523d 2h spiker /highres/sprites/  
296 4523d 21h spiker /highres/sprites/  
293 4531d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4732d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4742d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4742d 22h spiker /highres/ Content by Lightsource  
246 4831d 21h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4845d 21h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4858d 6h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4859d 22h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4861d 21h nightfright / Fixing messed up #220 commit, part 2  
221 4861d 21h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4861d 21h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4865d 16h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4865d 22h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4865d 23h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4866d 18h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4866d 21h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4872d 23h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4874d 16h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4888d 15h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5058d 19h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5072d 21h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5083d 19h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5240d 13h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5283d 5h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5315d 20h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5380d 2h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5395d 0h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5533d 19h plagman / Initial revision. Copies everything from Parkar's private SVN server.