Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
189 4904d 1h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4925d 17h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4974d 1h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5026d 11h nightfright / Added: #699 (d/n/s)  
159 5051d 6h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5054d 13h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5055d 1h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5069d 3h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5075d 14h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5080d 1h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5092d 3h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5099d 4h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5111d 3h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5112d 2h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5125d 11h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5126d 2h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
123 5127d 6h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
121 5128d 0h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
112 5164d 4h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
97 5187d 11h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
88 5199d 4h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5199d 11h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5200d 2h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
70 5217d 21h h266 /highres/sprites/props/ new #920 render  
66 5236d 19h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5236d 21h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5240d 1h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
61 5251d 3h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
58 5271d 4h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5279d 10h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5312d 2h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
46 5312d 2h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5312d 2h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
44 5312d 3h h266 /highres/sprites/characters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 3  
21 5334d 2h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
18 5335d 7h nightfright / Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed  
17 5376d 8h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
15 5388d 3h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
10 5391d 5h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
9 5392d 4h parkar / Added new nuke button textures by Aaron Osborn.