Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
240 |
4882d 3h |
nightfright |
/ |
Pipes (618, 670) and alternate reactor (620) by empyrock |
|
/highres/sprites/props/0618_pipe.png /highres/sprites/props/0620_reactor.md3 /highres/sprites/props/0700_pipe.png
/highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/sprites/signs/1054.png /hrp_readme.txt
|
239 |
4890d 1h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
/highres/common/transp.png /highres/sprites/firstperson/2541.png /highres/sprites/firstperson/2542.png /highres/sprites/firstperson/2543.png
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/screen/menu/2492_version.png /highres/sprites/firstperson.def /highres/sprites/firstperson/2544_rpg.md3 /hrp_readme.txt
|
238 |
4891d 10h |
nightfright |
/ |
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion |
|
/highres/screen/menu/2492_version.png /highres/sprites/monsters.def /hrp_readme.txt
|
236 |
4897d 17h |
h266 |
/highres/sprites/ |
#109 decal for E4L8 |
|
/highres/sprites/decals/0109.png /highres/sprites/decals/0109_15.png
/highres/sprites/decals.def
|
235 |
4898d 2h |
nightfright |
/ |
empyrock modifications from Mar 28 |
|
/highres/screen/hud/2469_steroids.png /highres/screen/menu/2492_version.png /highres/sprites/pickups.def /highres/sprites/pickups/0055_steroids.md3 /highres/sprites/pickups/0055_steroids.png /highres/sprites/props.def /highres/sprites/props/0670_faucet.md3 /highres/sprites/props/1055_cineline.md3 /highres/sprites/props/1055_cineline.png /highres/sprites/signs/1054.png /highres/sprites/signs/4376.png /highres/sprites/signs/4449.png /hrp_readme.txt
|
232 |
4902d 9h |
nightfright |
/highres/sprites/switches/ |
Forgot about one of the little buggers... |
|
/highres/sprites/switches/0133_slotdoor.md2
|
231 |
4902d 11h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
/highres/screen/menu/3190_spinnuke.md3 /highres/sprites/characters/1353_spacemarine.md3 /highres/sprites/firstperson/2375_slimecrunch.md3 /highres/sprites/firstperson/2566_tripbomb.md3 /highres/sprites/jibs/1768_trooperhead.md3 /highres/sprites/jibs/1772_trooperarm.md3 /highres/sprites/jibs/1776_trooperleg.md3 /highres/sprites/jibs/2255_heart.md3 /highres/sprites/monsters/1550_shark.md3 /highres/sprites/monsters/1915_commander.md3 /highres/sprites/monsters/1975_pigtank.md3 /highres/sprites/monsters/2350_gunturret.md3 /highres/sprites/pickups/0026_pipebomb.md3 /highres/sprites/pickups/0027_tripbomb.md3 /highres/sprites/pickups/0041_chaingunammo.md3 /highres/sprites/pickups/0042_devistatorammo.md3 /highres/sprites/pickups/0044_rpgammo.md3 /highres/sprites/pickups/0047_pipebombbox.md3 /highres/sprites/pickups/0054_armor.md3 /highres/sprites/pickups/0056_scubagear.md3 /highres/sprites/pickups/0059_nightvison.md3 /highres/sprites/pickups/0060_keycard.md3 /highres/sprites/pickups/0061_boots.md3 /highres/sprites/projectiles/2605_rocket.md3 /highres/sprites/props/0160_doorshock.md3 /highres/sprites/props/0407_fansprite.md3 /highres/sprites/props/0411_fanspritebroke.md3 /highres/sprites/props/0480_observatory.md3 /highres/sprites/props/0536_tube.md3 /highres/sprites/props/0537_tube.md3 /highres/sprites/props/0556_chair1.md3 /highres/sprites/props/0559_brokenchair.md3 /highres/sprites/props/0697_pot1.md3 /highres/sprites/props/0762_mike.md3 /highres/sprites/props/0765_vase.md3 /highres/sprites/props/0904_woodenhorse.md3 /highres/sprites/props/0978_cone.md3 /highres/sprites/props/0990_tire.md3 /highres/sprites/props/1006_barstol.md3 /highres/sprites/props/1037_rtable.md3 /highres/sprites/props/1055_cineline.md3 /highres/sprites/props/1232_canwithsomething.md3 /highres/sprites/props/1818_cannonballpile.md3 /highres/sprites/props/2200_feces.md3 /highres/sprites/props/poolballs/0901_stripeball.md3 /highres/sprites/signs/1210_guilty.md3 /highres/sprites/signs/4495_slipsign.md3
/highres/screen/menu/3190_spinnuke.md2 /highres/sprites/characters/1353_spacemarine.md2 /highres/sprites/firstperson/2375_slimecrunch.md2 /highres/sprites/firstperson/2566_tripbomb.md2 /highres/sprites/jibs/1768_trooperhead.md2 /highres/sprites/jibs/1772_trooperarm.md2 /highres/sprites/jibs/1776_trooperleg.md2 /highres/sprites/jibs/2255_heart.md2 /highres/sprites/monsters/1550_shark.md2 /highres/sprites/monsters/1915_commander.md2 /highres/sprites/monsters/1975_pigtank.md2 /highres/sprites/monsters/2350_gunturret.md2 /highres/sprites/pickups/0026_pipebomb.md2 /highres/sprites/pickups/0027_tripbomb.md2 /highres/sprites/pickups/0041_chaingunammo.md2 /highres/sprites/pickups/0042_devistatorammo.md2 /highres/sprites/pickups/0044_rpgammo.md2 /highres/sprites/pickups/0047_pipebombbox.md2 /highres/sprites/pickups/0054_armor.md2 /highres/sprites/pickups/0056_scubagear.md2 /highres/sprites/pickups/0059_nightvison.md2 /highres/sprites/pickups/0060_keycard.md2 /highres/sprites/pickups/0061_boots.md2 /highres/sprites/projectiles/2605_rocket.md2 /highres/sprites/props/0160_doorshock.md2 /highres/sprites/props/0407_fansprite.md2 /highres/sprites/props/0411_fanspritebroke.md2 /highres/sprites/props/0480_observatory.md2 /highres/sprites/props/0536_tube.md2 /highres/sprites/props/0537_tube.md2 /highres/sprites/props/0556_chair1.md2 /highres/sprites/props/0559_brokenchair.md2 /highres/sprites/props/0697_pot1.md2 /highres/sprites/props/0762_mike.md2 /highres/sprites/props/0765_vase.md2 /highres/sprites/props/0904_woodenhorse.md2 /highres/sprites/props/0978_cone.md2 /highres/sprites/props/0990_tire.md2 /highres/sprites/props/1006_barstol.md2 /highres/sprites/props/1026_horseonside.md2 /highres/sprites/props/1037_rtable.md2 /highres/sprites/props/1055_cineline.md2 /highres/sprites/props/1232_canwithsomething.md2 /highres/sprites/props/1818_cannonballpile.md2 /highres/sprites/props/2200_feces.md2 /highres/sprites/props/poolballs/0901_stripeball.md2 /highres/sprites/signs/1210_guilty.md2 /highres/sprites/signs/1210p_guilty.md2 /highres/sprites/signs/1211_innocent.md2 /highres/sprites/signs/4495_slipsign.md2
/highres/screen/menu.def /highres/screen/menu/2492_version.png /highres/sprites/characters.def /highres/sprites/firstperson.def /highres/sprites/jibs.def /highres/sprites/monsters.def /highres/sprites/pickups.def /highres/sprites/projectiles.def /highres/sprites/props.def /highres/sprites/signs.def /hrp_readme.txt
|
230 |
4903d 2h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
/highres/sprites/props/1227_nukebarrel.md3 /highres/sprites/props/1233_money.md3 /highres/sprites/props/4410_letter.md3 /highres/sprites/props/4460_cert.md3
/highres/sprites/props/1227_nukebarrel.md2 /highres/sprites/props/1233_money.md2 /highres/sprites/props/4410_letter.md2 /highres/sprites/props/4460_cert.md2
/highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/sprites/props/0951_box.md3 /highres/sprites/props/0951_box.png /highres/sprites/switches.def /highres/sprites/switches/0166_techswitch.md3 /hrp_readme.txt
|
227 |
4904d 2h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
/highres/screen/menu/2492_version.png /highres/sprites/pickups/0049_shotgunammo.md3 /highres/sprites/pickups/0049_shotgunammo.png /highres/sprites/switches.def /highres/sprites/switches/0146_multiswitch.md3 /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0746_N.png /highres/textures/0746_S.png /hrp_readme.txt
|
225 |
4904d 3h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
/highres/sprites/firstperson/duke_hand_s.png /highres/sprites/props.def /highres/sprites/props/0542_globe.md3
|
223 |
4905d 0h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock) |
|
/highres/screen/hud/0049_shotgunammo.png /highres/screen/menu/2492_version.png /highres/sprites/pickups.def /highres/sprites/pickups/0049_shotgunammo.md3 /highres/sprites/pickups/0049_shotgunammo.png /hrp_readme.txt
|
222 |
4906d 1h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/screen/menu/2492_version.png /hrp_readme.txt
|
221 |
4906d 1h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
/highres/sprites/firstperson/2563_tripbombhand.png /highres/sprites/firstperson/2568_keycardhand.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2563_tripkeyhand.png
|
220 |
4906d 2h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/screen/menu/2492_version.png /highres/sprites/firstperson.def /highres/sprites/firstperson/2536_chaingun.md3 /highres/sprites/firstperson/2563_tripkeyhand.png /hrp_readme.txt
|
218 |
4909d 20h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
/highres/sprites/firstperson/2536_chaingun_n.png /highres/sprites/firstperson/2536_chaingun_s.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2536_chaingun.md3 /highres/sprites/firstperson/2536_chaingun.png /highres/sprites/firstperson/2536_chaingun_f.png
|
217 |
4910d 3h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
/highres/sprites/firstperson/1640_fist.png /highres/sprites/firstperson/2324_crackknuckles.png /highres/sprites/firstperson/2563_tripkeyhand_10.png /highres/sprites/firstperson/2563_tripkeyhand_11_22.png /highres/sprites/firstperson/2563_tripkeyhand_12_18.png /highres/sprites/firstperson/2563_tripkeyhand_13.png /highres/sprites/firstperson/2563_tripkeyhand_14.png /highres/sprites/firstperson/2563_tripkeyhand_15.png /highres/sprites/firstperson/2563_tripkeyhand_16.png /highres/sprites/firstperson/2563_tripkeyhand_21.png /highres/sprites/firstperson/2563_tripkeyhand_23.png /highres/sprites/firstperson/2563_tripkeyhand_24.png
|
216 |
4910d 4h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
/highres/sprites/firstperson/2544_rpg_muzzle.md3 /highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
|
215 |
4910d 22h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/1640_fist.md3 /highres/sprites/firstperson/2324_crackknuckles.md3 /highres/sprites/firstperson/2544_rpg.md3 /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
|
214 |
4911d 2h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
/highres/sprites/firstperson/2563_tripkeyhand.png
|
207 |
4915d 19h |
plagman |
/highres/sprites/ |
Fix definitions for tripbomb/key hand. |
|
/highres/sprites/firstperson.def
|
205 |
4917d 4h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2563_tripkeyhand.png /highres/sprites/firstperson/2568_keycardhand.md3
|
204 |
4918d 20h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
/highres/sprites/firstperson/2544_rpg_n.png /highres/sprites/firstperson/2544_rpg_s.png /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2544_rpg.md3 /highres/sprites/firstperson/2544_rpg.png
|
196 |
4932d 20h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
/highres/sprites/firstperson/2613_shotgun.png /highres/sprites/firstperson/duke_hand.png
/highres/sprites/firstperson/2613_shotgun_d.png /highres/sprites/firstperson/2613_shotgun_n.png /highres/sprites/firstperson/2613_shotgun_s.png /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2613_shotgun.md3
|
189 |
4952d 0h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
/highres/sprites/signs/1210p_guilty.md2
/E2L2.mhk /highres/screen/menu/2492_version.png /highres/sprites/signs.def /hrp_readme.txt
|
177 |
4973d 16h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
/highres/sprites/monsters.def
|
168 |
5022d 0h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def /highres/sprites/monsters/1960_reconcar.md3 /highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/4332.png /highres/textures/4333.png
|
162 |
5074d 10h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
/highres/sprites/signs/0699_d.png /highres/sprites/signs/0699_n.png /highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png /highres/sprites/signs.def /highres/textures/0449_n.png /hrp_readme.txt
|
159 |
5099d 5h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
/highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/0913.png /highres/textures/0913_n.png /highres/textures/0913_s.png
|
158 |
5102d 12h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
/highres/sprites/firstperson.def
|
157 |
5103d 0h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
/highres/textures/0227_d.png /highres/textures/0227_n.png /highres/textures/0227_s.png /highres/textures/0502_d.png /highres/textures/0502_n.png /highres/textures/0502_s.png
/highres/screen/menu/2492_version.png /highres/sprites/firstperson/2510_devastator.png /highres/sprites/firstperson/2510_devastator_g.png /highres/sprites/firstperson/2510_devastator_n.png /highres/sprites/firstperson/2510_devastator_s.png /highres/textures.def /hrp_readme.txt
|
155 |
5117d 2h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
/highres/sprites/firstperson/2510_devastator.md3 /highres/sprites/firstperson/2510_devastator.png /highres/sprites/firstperson/2510_devastator_n.png /highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg /highres/sprites/firstperson/2510_devastator.md2 /highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def /highres/sprites/firstperson/2510_devastator_g.png
|
151 |
5123d 13h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
/highres/sprites/effects/0663_2.png /highres/sprites/effects/0663_7.png /highres/textures/0352_n.png /highres/textures/0352_s.png
/highres/screen/menu/2492_version.png /highres/sprites/effects.def /highres/textures.def /hrp_readme.txt
|
143 |
5128d 0h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
/highres/sprites/firstperson/2613_shotgun_d.png /highres/sprites/firstperson/2613_shotgun_n.png /highres/sprites/firstperson/2613_shotgun_s.png /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png /highres/sprites/pickups/0028_shotgun_d.png /highres/sprites/pickups/0028_shotgun_n.png /highres/sprites/pickups/0028_shotgun_s.png
/highres/sprites/firstperson/2613_shotgun.png /highres/sprites/firstperson/duke_hand.png /highres/sprites/pickups/0028_shotgun.jpg
/duke3d_hrp.def /highres/screen/menu/2492_version.png /highres/sprites/firstperson.def /highres/sprites/firstperson/2613_shotgun.md3 /highres/sprites/pickups.def /highres/sprites/pickups/0028_shotgun.md3 /highres/textures/0742.png /highres/textures/0742_n.png /highres/textures/0742_s.png /highres/textures/0764.png /hrp_readme.txt
|
139 |
5140d 2h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
/highres/sprites/monsters/1680_trooper_gear_s.png /highres/sprites/monsters/1680_trooper_skin_s.png /highres/textures/0457_d.png /highres/textures/0457_n.png /highres/textures/0457_s.png
/highres/sprites/monsters.def /highres/textures.def
|
138 |
5147d 3h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
/highres/sprites/signs/1046.png
/highres/sprites/signs/1046.jpg
/highres/screen/menu/2492_version.png /highres/sprites/signs.def /highres/textures/1204.png /highres/textures/1204_n.png /highres/textures/1204_s.png /hrp_readme.txt
|
135 |
5159d 2h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|
/highres/sprites/monsters/1680_trooper.md3
|
133 |
5160d 1h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|
/highres/sprites/monsters/1820_octabrain_17.jpg /highres/sprites/monsters/1820_octabrain_attack_17.jpg /highres/sprites/monsters/1820_octabrain_dead_17.png
/highres/screen/menu/2492_version.png /highres/sprites/monsters.def /highres/textures/0783_s.png /hrp_readme.txt
|
126 |
5173d 9h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
/highres/textures/0387_g.png /highres/textures/0388_g.png /highres/textures/0389_g.png
/highres/sprites/props/0551_domelight_1.png
/highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/textures.def /hrp_readme.txt
|
125 |
5174d 1h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
/highres/sprites/props/0551_domelight_1.png /highres/sprites/props/4419_openpbomb.md3 /highres/sprites/props/4419_openpbomb.png /highres/textures/0276_23.png /highres/textures/0401_1.png /highres/textures/0401_2.png /highres/textures/0707_1.png /highres/textures/0708_1.png
/E4L7.mhk /highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/textures.def /highres/textures/0297_21_d.png /hrp_readme.txt
|
123 |
5175d 5h |
loomsday |
/highres/sprites/ |
normal + spec for #937 (Book Store Sign) |
|
/highres/sprites/signs/0937_s.png
/highres/sprites/signs.def /highres/sprites/signs/0937_n.png
|