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290 4538d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4538d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
284 4660d 2h loomsday /highres/sprites/props/ doublesided now  
280 4670d 16h nightfright / Modified: #342, 343, 821, 916, 917  
277 4727d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4736d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 6h spiker /highres/ Content by Lightsource  
265 4754d 19h spiker /highres/ Fixes some broken normal maps  
262 4793d 4h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
258 4808d 16h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4809d 6h parkar / Added installer source.  
256 4810d 15h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4815d 10h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4816d 15h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4816d 17h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4817d 4h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4817d 9h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4826d 4h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4831d 6h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4832d 5h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4840d 4h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4841d 13h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4847d 20h h266 /highres/sprites/ #109 decal for E4L8  
235 4848d 5h nightfright / empyrock modifications from Mar 28  
232 4852d 12h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4852d 14h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4853d 5h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4854d 4h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4854d 6h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4855d 3h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4856d 4h nightfright / Fixing messed up #220 commit, part 2  
221 4856d 4h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4856d 5h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4859d 23h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4860d 6h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4860d 6h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4861d 1h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4861d 5h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4865d 22h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4867d 7h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !