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Rev Age Author Path Log message Diff
248 4823d 1h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4831d 20h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4836d 22h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4837d 21h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4845d 20h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4847d 4h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4853d 12h h266 /highres/sprites/ #109 decal for E4L8  
235 4853d 20h nightfright / empyrock modifications from Mar 28  
232 4858d 4h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4858d 5h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4858d 20h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4859d 20h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4859d 22h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4860d 18h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4861d 20h nightfright / Fixing messed up #220 commit, part 2  
221 4861d 20h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4861d 20h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4865d 15h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4865d 22h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4865d 22h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4866d 17h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4866d 20h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4871d 14h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4872d 23h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4874d 15h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4888d 14h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4907d 19h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4929d 11h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4977d 18h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5030d 4h nightfright / Added: #699 (d/n/s)  
159 5054d 23h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5058d 6h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5058d 18h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5072d 21h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5079d 7h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5083d 19h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5095d 20h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5102d 21h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5114d 21h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5115d 19h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s