Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
261 4922d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4926d 10h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4931d 23h parkar / Added installer source.  
237 4967d 5h devastator /highres/ 349 and 454 diffuse update  
234 4973d 4h devastator /highres/ 333-334 Tentacles embracing  
233 4973d 8h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4976d 22h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4976d 22h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4976d 22h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4976d 23h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4979d 7h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4984d 0h devastator /highres/textures/ updates for normal maps  
212 4986d 22h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4987d 1h devastator /highres/textures/ heightmap update to fit others from set.  
210 4988d 13h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4988d 13h devastator /highres/textures/ renaming 1140  
208 4988d 13h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4988d 21h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4993d 23h devastator /highres/ Texture 0246 polymer  
202 4994d 5h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4998d 22h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 5004d 23h loomsday /highres/ Tile #4117 plymerized  
194 5006d 21h loomsday /highres/  
191 5014d 0h loomsday /highres/ #413 is now polymerized  
190 5022d 22h loomsday /highres/ #0877 is now polymer ready  
188 5028d 6h devastator /highres/ fixed heightmap and gloss level for 717  
186 5028d 7h devastator /highres/textures/ 717 polymer version  
183 5038d 19h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5039d 20h loomsday /highres/  
180 5044d 21h loomsday /highres/textures/ revised  
179 5044d 21h loomsday /highres/ #372 revised, #368 polymerized  
178 5045d 21h loomsday /highres/ #462-#464 tileset polymerized  
176 5063d 21h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5064d 1h loomsday /highres/  
174 5082d 22h nightfright / Fixed: #345_s (tga -> png)  
171 5094d 8h devastator /highres/textures/ 3d texture 0345  
169 5094d 8h devastator /highres/textures/ 0347 textures only  
168 5094d 20h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5095d 0h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5095d 20h loomsday /highres/ #460 polymerized by Devastator