Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4538d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 0h |
spiker |
/highres/ |
|
|
286 |
4573d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4656d 12h |
spiker |
/highres/ |
|
|
281 |
4659d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4723d 3h |
spiker |
/highres/ |
|
|
274 |
4732d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4747d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4769d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4775d 7h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4796d 1h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4799d 12h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4805d 2h |
parkar |
/ |
Added installer source. |
|
237 |
4840d 7h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4846d 6h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4846d 10h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4850d 0h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4850d 0h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4850d 1h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4850d 2h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4852d 9h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4857d 2h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4860d 1h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4860d 3h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4861d 15h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4861d 16h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4861d 16h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4862d 0h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4867d 2h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4867d 8h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|