Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4537d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 8h |
spiker |
/highres/ |
|
|
286 |
4572d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4655d 20h |
spiker |
/highres/ |
|
|
281 |
4658d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4722d 11h |
spiker |
/highres/ |
|
|
274 |
4731d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4746d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4749d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4795d 9h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4798d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4804d 10h |
parkar |
/ |
Added installer source. |
|
237 |
4839d 15h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4845d 14h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4845d 18h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4849d 8h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4849d 8h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4849d 8h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4849d 9h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4851d 17h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4856d 10h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4859d 9h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4859d 11h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4860d 23h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4860d 23h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4860d 23h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4861d 8h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4866d 9h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4866d 16h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|