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Rev Age Author Path Log message Diff
305 4529d 4h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4529d 5h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4529d 6h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4529d 15h leod /highres/textures/ fix case of 1151 #2  
301 4529d 15h leod /highres/textures/ fix case of 1151 #1  
300 4529d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4530d 18h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4548d 16h spiker /highres/ 281  
294 4549d 9h spiker /highres/ Added 4266  
292 4551d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4566d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4596d 9h spiker /highres/  
286 4601d 20h spiker /highres/ 4154  
285 4628d 8h nightfright / Reverted to previous versions: 341-343  
283 4684d 20h spiker /highres/  
281 4687d 20h nightfright / Modified: #341, 343  
280 4694d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4743d 8h loomsday /highres/ #369 polymerized + #797 recreated  
276 4751d 12h spiker /highres/  
274 4760d 9h loomsday /highres/ polyTile #367  
273 4760d 11h spiker /highres/ 885 polymerized  
272 4760d 15h spiker /highres/textures/  
271 4760d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4761d 11h spiker /highres/ Content by Lightsource  
269 4763d 12h loomsday /highres/ polymerTile #318  
268 4764d 11h loomsday /highres/ polymer-ed tile #317  
266 4775d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4778d 23h spiker /highres/ Fixes some broken normal maps  
264 4797d 19h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4803d 15h nightfright / Updated: #821, 1189, 2493  
261 4824d 10h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4827d 21h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4833d 10h parkar / Added installer source.  
237 4868d 16h devastator /highres/ 349 and 454 diffuse update  
234 4874d 15h devastator /highres/ 333-334 Tentacles embracing  
233 4874d 19h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4878d 9h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4878d 9h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4878d 9h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4878d 10h devastator /highres/ 1140 embracing set for japanese paper-walls