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Rev Age Author Path Log message Diff
303 4591d 19h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4592d 4h leod /highres/textures/ fix case of 1151 #2  
301 4592d 4h leod /highres/textures/ fix case of 1151 #1  
300 4592d 4h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4593d 7h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4611d 5h spiker /highres/ 281  
294 4611d 22h spiker /highres/ Added 4266  
292 4614d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4629d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4658d 22h spiker /highres/  
286 4664d 9h spiker /highres/ 4154  
285 4690d 20h nightfright / Reverted to previous versions: 341-343  
283 4747d 9h spiker /highres/  
281 4750d 9h nightfright / Modified: #341, 343  
280 4757d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4805d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4814d 1h spiker /highres/  
274 4822d 22h loomsday /highres/ polyTile #367  
273 4822d 23h spiker /highres/ 885 polymerized  
272 4823d 4h spiker /highres/textures/  
271 4823d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 0h spiker /highres/ Content by Lightsource  
269 4826d 1h loomsday /highres/ polymerTile #318  
268 4827d 0h loomsday /highres/ polymer-ed tile #317  
266 4837d 22h loomsday /highres/ #371 polymerized, #152 glow added  
265 4841d 12h spiker /highres/ Fixes some broken normal maps  
264 4860d 8h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4866d 4h nightfright / Updated: #821, 1189, 2493  
261 4886d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4890d 10h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4895d 23h parkar / Added installer source.  
237 4931d 5h devastator /highres/ 349 and 454 diffuse update  
234 4937d 4h devastator /highres/ 333-334 Tentacles embracing  
233 4937d 8h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4940d 22h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4940d 22h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4940d 22h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4940d 23h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4943d 7h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4948d 0h devastator /highres/textures/ updates for normal maps