Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4591d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4592d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4592d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4592d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4593d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4611d 5h |
spiker |
/highres/ |
281 |
|
294 |
4611d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4614d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4629d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4658d 22h |
spiker |
/highres/ |
|
|
286 |
4664d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4690d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4747d 9h |
spiker |
/highres/ |
|
|
281 |
4750d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4805d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4814d 1h |
spiker |
/highres/ |
|
|
274 |
4822d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4822d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4824d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4826d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4827d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4837d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4841d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4860d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4866d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4886d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4890d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4895d 23h |
parkar |
/ |
Added installer source. |
|
237 |
4931d 5h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4937d 4h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4937d 8h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4940d 22h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4940d 22h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4940d 22h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4940d 23h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4943d 7h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4948d 0h |
devastator |
/highres/textures/ |
updates for normal maps |
|