Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4542d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 7h |
spiker |
/highres/ |
|
|
286 |
4577d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4660d 18h |
spiker |
/highres/ |
|
|
281 |
4663d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4727d 10h |
spiker |
/highres/ |
|
|
274 |
4736d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4751d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4800d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4803d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4809d 9h |
parkar |
/ |
Added installer source. |
|
237 |
4844d 14h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4850d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4850d 17h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4854d 7h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4854d 7h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4854d 7h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4854d 8h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4856d 16h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4861d 9h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4864d 7h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4864d 10h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4865d 22h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4865d 22h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4865d 22h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4866d 7h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4871d 8h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4871d 14h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|