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Rev Age Author Path Log message Diff
295 4524d 19h spiker /highres/ 281  
294 4525d 12h spiker /highres/ Added 4266  
292 4527d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4542d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 12h spiker /highres/  
286 4577d 23h spiker /highres/ 4154  
285 4604d 11h nightfright / Reverted to previous versions: 341-343  
283 4660d 23h spiker /highres/  
281 4663d 23h nightfright / Modified: #341, 343  
280 4671d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4719d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4727d 15h spiker /highres/  
274 4736d 12h loomsday /highres/ polyTile #367  
273 4736d 14h spiker /highres/ 885 polymerized  
272 4736d 18h spiker /highres/textures/  
271 4736d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 14h spiker /highres/ Content by Lightsource  
269 4739d 15h loomsday /highres/ polymerTile #318  
268 4740d 14h loomsday /highres/ polymer-ed tile #317  
266 4751d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4755d 2h spiker /highres/ Fixes some broken normal maps  
264 4773d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4779d 18h nightfright / Updated: #821, 1189, 2493  
261 4800d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4804d 0h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4809d 13h parkar / Added installer source.  
237 4844d 19h devastator /highres/ 349 and 454 diffuse update  
234 4850d 18h devastator /highres/ 333-334 Tentacles embracing  
233 4850d 22h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4854d 12h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4854d 12h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4854d 12h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4854d 13h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4856d 21h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4861d 14h devastator /highres/textures/ updates for normal maps  
212 4864d 12h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4864d 15h devastator /highres/textures/ heightmap update to fit others from set.  
210 4866d 3h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4866d 3h devastator /highres/textures/ renaming 1140  
208 4866d 3h devastator /highres/ def and tex 5109 (brown alien tentacles)