Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4524d 19h |
spiker |
/highres/ |
281 |
|
294 |
4525d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4527d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4542d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 12h |
spiker |
/highres/ |
|
|
286 |
4577d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4660d 23h |
spiker |
/highres/ |
|
|
281 |
4663d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4727d 15h |
spiker |
/highres/ |
|
|
274 |
4736d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4751d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4800d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4809d 13h |
parkar |
/ |
Added installer source. |
|
237 |
4844d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4850d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4850d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4854d 12h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4854d 12h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4854d 12h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4854d 13h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4856d 21h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4861d 14h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4864d 12h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4864d 15h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4866d 3h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4866d 3h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4866d 3h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|