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Rev Age Author Path Log message Diff
298 4502d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4520d 4h spiker /highres/ 281  
294 4520d 21h spiker /highres/ Added 4266  
292 4523d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4538d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 21h spiker /highres/  
286 4573d 8h spiker /highres/ 4154  
285 4599d 20h nightfright / Reverted to previous versions: 341-343  
283 4656d 8h spiker /highres/  
281 4659d 8h nightfright / Modified: #341, 343  
280 4666d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4714d 20h loomsday /highres/ #369 polymerized + #797 recreated  
276 4723d 0h spiker /highres/  
274 4731d 21h loomsday /highres/ polyTile #367  
273 4731d 23h spiker /highres/ 885 polymerized  
272 4732d 3h spiker /highres/textures/  
271 4732d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 23h spiker /highres/ Content by Lightsource  
269 4735d 0h loomsday /highres/ polymerTile #318  
268 4735d 23h loomsday /highres/ polymer-ed tile #317  
266 4746d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4750d 11h spiker /highres/ Fixes some broken normal maps  
264 4769d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4775d 3h nightfright / Updated: #821, 1189, 2493  
261 4795d 22h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4799d 9h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4804d 22h parkar / Added installer source.  
237 4840d 4h devastator /highres/ 349 and 454 diffuse update  
234 4846d 3h devastator /highres/ 333-334 Tentacles embracing  
233 4846d 7h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4849d 21h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4849d 21h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4849d 21h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4849d 22h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4852d 6h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4856d 23h devastator /highres/textures/ updates for normal maps  
212 4859d 21h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4860d 0h devastator /highres/textures/ heightmap update to fit others from set.  
210 4861d 12h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4861d 12h devastator /highres/textures/ renaming 1140