Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4502d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4520d 4h |
spiker |
/highres/ |
281 |
|
294 |
4520d 21h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4523d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4538d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 21h |
spiker |
/highres/ |
|
|
286 |
4573d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4656d 8h |
spiker |
/highres/ |
|
|
281 |
4659d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4723d 0h |
spiker |
/highres/ |
|
|
274 |
4731d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4746d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4769d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4775d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4795d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4799d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4804d 22h |
parkar |
/ |
Added installer source. |
|
237 |
4840d 4h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4846d 3h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4846d 7h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4849d 21h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4849d 21h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4849d 21h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4849d 22h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4852d 6h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4856d 23h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4859d 21h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4860d 0h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4861d 12h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4861d 12h |
devastator |
/highres/textures/ |
renaming 1140 |
|