Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4500d 16h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4500d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4501d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4501d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4501d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4502d 5h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4520d 3h |
spiker |
/highres/ |
281 |
|
294 |
4520d 19h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4523d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4538d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 19h |
spiker |
/highres/ |
|
|
286 |
4573d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4656d 7h |
spiker |
/highres/ |
|
|
281 |
4659d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4722d 22h |
spiker |
/highres/ |
|
|
274 |
4731d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4746d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4769d 6h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4775d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4795d 20h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4799d 7h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4804d 21h |
parkar |
/ |
Added installer source. |
|
237 |
4840d 2h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4846d 1h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4846d 5h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4849d 19h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4849d 20h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4849d 20h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4849d 21h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4852d 4h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|